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-> Projects Team Qiushi Xu
-> Publications Team Qiushi Xu
Projects Team Marcel Zaes Sagesser
-> Publications Team Marcel Zaes Sagesser



This is the Sound Studies Group, a loose and idependent group of likeminded sharing an interest for researching various aspects of the world through the lens of sound. The group is led by Dr. Qiushi Xu and Dr. Marcel Zaes Sagesser.

Qiushi Xu is assistant professor at the SUSTech School of Design in Shenzhen, and Marcel Zaes Sagesser is professor in Media Creation and Academic Director of the BA Creative Media Production at the USTP University of Applied Sciences St. Pölten, Austria. 

Our research focuses on sound in relationship with technology, the environment, and human listening. It includes sound technology, sound studies, philosophy of science and technology, humanities research, sound design, spatial audio, interactive audio, and creative media. The output of this team is published in prestigious international journals and proceedings, at international conferences, and in exhibitions and concert halls.

Sound Studies Group ● 声音研究科研组

#Sound Studies
#Creative Media
#Digital Media Arts
#VR + Sonic Architectures
#Interaction Design
#Sound Design
#Auditory Interaction
#Human Computer Interaction HCI

Ziye Chen


Ziye Chen is a Master’s student majoring in Industrial Design Engineering in the School of Design at Southern University of Science and Technology, Shenzhen, where she is studying with Dr. Enza Migliore and with Dr. Marcel Zaes Sagesser as an external co-advisor. She previously received her B.A. in Digital Media Arts from Hangzhou Dianzi University. From 2024-2025, she also served as a research assistant in the Sound Studies Group where she was working with Marcel Zaes Sagesser, deepening her skills in digital arts, sound, and visualization. Her research is art-based and practice-driven, engaging with sonic materiality, embodied experience, and human-computer interaction. She explores how multisensory environments and interactive media can generate new forms of aesthetic, cultural, and affective experience.  

#sonic materiality
#embodied experience
#human-computer interaction
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